Gallery: SF escape

More by Delicate^
 

Description

Mission:
Escaping Team must work their way to an awaiting convoy on the other side of a border pass in the mountains.
Defending Team must prevent them from getting to the convoy.
Basic terrain is a mountainous pass. Only 1 way goes over the mountain, and a tunnel complex goes through the mountain. The choice is; do you go over or under?

Escape:
A US Infantry Squad has completed a mission in enemy territory. The Extraction point was compromised, and a new plan to move over the border via a small village pass. Intel indicates an enemy presence using the village loading small arms onto a convoy. Eliminate any OPFOR presence and use the convoy to aid in your escape out of the country.

Defence:
A small US force based at a border village has learned an enemy force is going to use the pass to gain access to your convoy. Prevent the enemy from gaining access to the convoy.

Images









Comments

12/31/2006 at 09:20AM (EST)
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the village looks like villages in Black And White (game) lol, but looks ok...



12/31/2006 at 05:14PM (EST)
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Oh the pretty things looks pretty good.



12/31/2006 at 06:58PM (EST)
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these are WIP - i have added much more. i'll update a new set soon.



01/01/2007 at 12:18AM (EST)
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Nice upload it when its ready for testing!!



01/01/2007 at 11:30AM (EST)
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Looks good so far, like the idea.



01/01/2007 at 02:51PM (EST)
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good concept!, keep it up



01/02/2007 at 10:05AM (EST)
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looks ok yet



01/03/2007 at 12:04PM (EST)
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Very Nice Idea



01/05/2007 at 02:48PM (EST)
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Looks nice.



01/07/2007 at 01:58PM (EST)
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download for testing?



01/08/2007 at 07:41PM (EST)
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http://www.acoders.com/members/danjo/maps/escapeAA.zip

to test - enjoy



01/09/2007 at 03:19AM (EST)
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mission is now uploaded here .. pending ..



01/13/2007 at 09:36PM (EST)
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Looks good, will have a go shortly and feed back



03/14/2007 at 11:14AM (EDT)
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I like the idea, and I'm glad its an original idea. (plus its realistic) From just looking at the SS's, my only solid critique is that at night, things might be a bit darker overall. I'll DL it later and give it a go.



03/16/2007 at 06:52AM (EDT)
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hmm... now i dont understand why YOU talk crap about my map.... *****



03/16/2007 at 06:55AM (EDT)
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p.s. next time come with comment what to do about it or what u think that could be better.. sounds allot nicer than.. i hope ur testing out the editor...



03/22/2007 at 05:09PM (EDT)
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I just ran through the map (version 4) and I'm very optimistic about it. The map looks great, and I didn't encounter any bugs. (though I didn't test it taht much... just running around) The little village is great, with a bunch of twists and turns. The possibilities for randomness are good as well, as paths to the objective are vast. If you take the tunnel route, then you can get lost pretty easy, but that also means there are a bunch of routes through the tunnels. If you go over the pass, thigns are straightforward, but there is a ton of cover and places to shoot from. The FPS for me was in the ... 50-60's throughout most of hte map, so thats good. Keep it up, I'm impressed. :D
-Strategy-=Of-God=-




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