Gallery: SF Space ShipDescriptionThis mission is set onboard two space ships of the near future. It's my third finished map so far so many features are included and there should be no bugs. Assault: Defense: Images
TYPE: IMAGE (IMAGE/JPEG)
An overview of the map.
TYPE: IMAGE (IMAGE/JPEG)
Reactor Core + Thermite Grenade = Fireworks!
TYPE: IMAGE (IMAGE/JPEG)
The Reactor Room viewed from the Boarding Side.
TYPE: IMAGE (IMAGE/JPEG)
The Cargo Bay viewed from the Bridge side.
TYPE: IMAGE (IMAGE/JPEG)
Assault must breach their way in.
TYPE: IMAGE (IMAGE/JPEG)
Disabling the Bridge Controls.
TYPE: IMAGE (IMAGE/JPEG)
Do you like Missiles?
|
Featured Mission Depot Map
|







Comments
Mission Page:
http://www.aamissiondepot.com/missions/sf_space_ship
***** !
Now Ive seen it all.......
Cool it reminds me of Titan mode in Battlefeild 2142
Keep up good work
I don't see how this can fit in AA.
Dude... looks sort of lame, lots of diamond plate huh? going this "modern" route try something like sf moon or sf outpost like mars outpost just a thought
peace
I did not desgin this map to be super, super realistic, I designed it to be fun. Yes I used the various diamond plates as my primary texture, and that is because it is the best metal texture available to me. Also as a tidbit, I did some selective editing to the overview picture, concealing a number of 'secret' passageways.
Srry bro, I tried to give it a chance and I know how time consuming it is to do anything worthwhile on the editor but this was just boring as ***** and not very interesting to move around in...it felt like an endless series of doors and hallways with some rooms that reminded of 100 things EXCEPT a spaceship...I hope you have better success in your next attempt.
LOl..didn't know > 'ell with an H in front of it was a"bad word" ..I'll tell you this country is way too PC..
Thanks for the feedback blood_h87. I understand that this version is pretty worthless, but it was only a learning platform anyway, so not made to be super awesome. Right now I'm working on a desert map but I may come back to space ship and do an SE. In it I am going to have four breach doors, two on top of the other two, three cargo bays (with appropriate random cargo objective.), less compartmentalization, more half symmetry to make the defense ship more like a cargo ship, and the assault ship more like a destroyer. Plus I will work on sounds, lighting, textures, and static mesh decorations; everything to make it feel more like a spaceship.
a Futureistic AA, not a bad Idea.