Gallery: SF Extraction Fix

More by [Tex]-Onyx-
 

Description

This is a quick fix to the SF Extraction map. I have simply added a smashed car between the Overturned Truck, and the Black Truck at the South East Spawn to offer a little more cover for getting out without getting slaughtered.

Images






Comments

12/26/2006 at 05:09PM (EST)
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did you add some fog cause in some of the shots looks like fog. If you didn't add it that sounds like a good idea. But just light fog in alleys and heavier around the bus.



12/27/2006 at 01:24AM (EST)
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No I didn't add any fog. The fuzziness probably came when I converted the images to .JPG format. The only thing I did was made a copy of the crashed station wagon that is by the bus, and moved it down near the SE Spawn. One of the complaints many people (myself included) have had about SF Extraction has been the SE Spawn being very hard to get out of especially if the enemy spawned SW. By adding this car it gives a little bit more cover to give you a slightly better chance to get out of the spawn area without getting slaughtered.



12/27/2006 at 02:52PM (EST)
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I suggest adding more to the original map as adding only one vehicle for cover really isn't doing much and is something the Devs themselves can easily address.



12/27/2006 at 04:12PM (EST)
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I had a idea how about and uderground tunnel system like mout mckenna's (Theonly problem with that would be campers and the map is farily large for a tunnel system to run around in).



12/27/2006 at 10:01PM (EST)
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Yeah adding one thing is called playgerism if i'm not mistaken espesally since there is patent for the game. And it's a government game, they will hunt you down.



12/27/2006 at 10:04PM (EST)
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I added 1 more car to fix a problem the Devs have not addressed. This is just a FIX to the map. I am not claiming it as my own map, so your claims of "paygerism" are completely unfounded. I am currently working on an original map that is my own.



12/27/2006 at 10:52PM (EST)
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imo, placing a car there wont prevent a slaughter. infact you are encouraging a more defensive camping position at south spawn, which WILL inevitably be overcome. People who camp at that spawn just die anyway.
I have a few solutions to south spawn, that means redesigning the new exits from there to even it up. add some alleyways that provide flanking and exit strategies.



12/28/2006 at 02:03AM (EST)
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I had initially intended to add an alley going from SE Spawn to the back of Andy's, but this would provide someone with the Obj heading to SE almost a free run. This is one of the reasons I decided to just add the car to offer a little bit more cover.




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