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HospitalNE by ^GB_DE^

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246VOTES
Number of Players: 26 Players
Light Conditions: Night
Weather Conditions: Clear Night
Location: Allied Hospital
Approval Status: Mission Capable

Description:

This map is based on SF Hospital at night. There are completely new wings added and a second Escort Objective. Spawn points for Ambush have been slightly altered. Weapon rollout is NON SF - M16, AR, RPK and S24. There is also a new car park added underneath the helipad.




Screenshots

Mission Screenshot
Mission Screenshot
Mission Screenshot
Mission Screenshot

Comments

01/15/2007 at 12:59PM (EST)
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Just wondering, but what is the 2nd escort objective? I'm just concerned
that doing this might tip the balance of the map towards Ambush if there is
still a VIP.



01/15/2007 at 07:13PM (EST)
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screenshots look good..have anymore you can post? im also wondering if its
gonna have a lot of lag because of the extensions you've made?



01/15/2007 at 08:10PM (EST)
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The second objective is to rescue the pilot on the helipad. Can be any
spawn class that get the objective. With the VIP spawning in the helipad,
he could make it easy, but there is one ambush fire spawning in the West
Wing loading dock. So it is not advisable for the VIP to take the
objective.

The extensions have no impact on FPS. On the contrary, I have removed most
of the water puddles and the thundre (being a clear night) also some of the
cube maps outside the playing areas, this has in fact greatly improved
FPS.

Also the addition of the new East Wing access and opening up escort spawn
gives the game a good twist, as when the West Wing is closed so are the
access doors, this gives the East Wing a nice addition.

I will post more screen shots shortly.



01/16/2007 at 10:03AM (EST)
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You got my vote Sarge :-D



01/17/2007 at 06:55PM (EST)
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Good Job! I press the vote button :)



01/18/2007 at 08:33AM (EST)
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I love hospital, Looks great...Hopefully it will play out well...Can't wait
to try it.



01/18/2007 at 11:50AM (EST)
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Unless a map is an original, I can't simply vote based on screen shots.
Post a download so we can try it and then we'll vote for it.



01/18/2007 at 01:47PM (EST)
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Map is downloadable here

http://files.filefront.com//;6508599;;/



01/18/2007 at 02:59PM (EST)
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You got my vote! You are my HP :)



01/20/2007 at 02:08AM (EST)
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Where i can get this map so WIKING´s can test it at own server?



01/20/2007 at 02:09AM (EST)
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Ooops ,found it :)



01/20/2007 at 02:11AM (EST)
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How i install it to server? Tours.ini ?



01/20/2007 at 06:51AM (EST)
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easiest way is just upload the map to your ftp/maps folder.

Once you logon onto to your server just turn auth off
.....admin_pb_sv_gameauth 0

then admin aopen_HospitalNE

then join over IP

If you have more than 5 on each side, the map becomes so much fun and more
challenging!

Thanks for the comments and votes so far all!!



01/20/2007 at 07:47AM (EST)
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Welcome to test this map on our 26player server :)

Just open console and write this:

[blink]Open 213.244.191.35[/blink]



01/20/2007 at 07:48AM (EST)
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Write without [blink] i mean :)



01/20/2007 at 10:44AM (EST)
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File can also be downloaded at www.mercs-clan.com link at bottom left of
page.

Good job Sarge!



01/20/2007 at 06:22PM (EST)
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UPDATE::UPDATE::UPDATE:: Screenshots Added
I have added some more SS from the CarPark under the Helipad. I have now
added a corridor access to a stairwell that now enters the Helipad in the
middle.

Heli Access from CarPark

Heli Access Corridor

Heli Access Corridor to Outside

Heli Access

CarPark Access Door from Heli

Heli to CP Stairs



01/20/2007 at 06:35PM (EST)
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also added some more NPC characters in the new wing and room, opened more
doors for access to vip room



01/22/2007 at 11:54AM (EST)
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HOAAH.I like this map,keep editing it MERCS and this map wins all others !



01/22/2007 at 01:10PM (EST)
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What if both teams have a "VIP" and must get their own vip to the
extraction point (sameplace).

If non VIP, or both VIP:s cucedes then the game is a draw.

If one vip is killed then the team hoes vip is alive have got the bonus
points.

But if they get theyre VIP to the extraction point, then they have won the
game too.

Victory is also gained if all oponents are killed. ;)



01/22/2007 at 01:33PM (EST)
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I made an uppdate on my last "uppdate"

What if both teams have a "VIP" and must get their own vip to the
extraction point (sameplace).

If non VIP, or both VIP:s cucedes then the game is a draw.

If one vip is killed then the team hoes vip is alive have then won the
game.

And if they get theyre VIP to the extraction point, then they got the bonus
points too.

BUT !! If the VIP:less team kills/Stops the last VIP then they get the
BONUS, but not the victory.

Victory is also gained if all oponents are killed. ;) (No bonus)



01/22/2007 at 03:50PM (EST)
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NEW BETA RELEASE :::::

Loads of updates done, lots of things added, second Beta release can be now
found here. I think you are going to like what I have updated.

Map download here

http://files.filefront.com//;6588209;;/



01/22/2007 at 04:13PM (EST)
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also available here

http://mercs-clan.com/mmaps/HospitalNE.rar



01/23/2007 at 02:11AM (EST)
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GREAT !! Hopefully Larry fixes our server asap :D Need to test this one
tonight...



01/23/2007 at 12:09PM (EST)
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Tested ! Were are all ladders ? Check Matsonis suggestion at our forum...
In Hosp.2nd floor you opened this coffee room, a nice room. If I point at
the Stero it says "use stereo" ?! *****?! Can i put Highway to Hell on!?!
...would be awsome!
Anyway..it´s getting better and better!



01/23/2007 at 12:57PM (EST)
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wait.. this map is called SF Hospital NE, but the weapon load out is non
SF? so then how can you call it SF Hopsital?



01/23/2007 at 01:37PM (EST)
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HospitalNE beta 2 is out !

Just open console and write this:

Open 213.244.191.35

ps:Our server is for 26 players

__________________



01/23/2007 at 02:12PM (EST)
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is it called SF Hospital NE? Nope, its HospitalNE, so not SF. I amy change
weapon rollout back to SF for final release, lets see what all the Beta
testers say.



01/24/2007 at 01:14PM (EST)
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I test it and comments are here!

http://divforum.xiit.org/viewtopic.php?f=6&t=140&st=0&sk=t&sd=a&start=20
or
http://aaotracker.com/thread.php?threadid=162848&page=2&sid=



01/24/2007 at 06:35PM (EST)
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I have added alot more content since the release of Beta 2. We now have in
the Ambush Parking Garage a break in the wall which now goes to a complete
new area. We now have an Ambush Warehouse and Escort Warehouse. These 2
warehouses now connect Ambush Garage to escort spawn. As this was a huge
request, I honoured the request. I have also added ladders on the entrance
of 2nd floor hospital. More to come! Screen shots will be posted on tracker
thread..

http://aaotracker.com/thread.php?threadid=162848&page=2&sid=



01/24/2007 at 07:08PM (EST)
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Nice job man i whant to play it NOW :-))
best regards WACKO=DK=



01/25/2007 at 04:30AM (EST)
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tracker thread

http://aaotracker.com/thread.php?sid=&postid=2167590#post2167590



01/25/2007 at 04:43AM (EST)
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Good Job! You got my vote. :)))



01/25/2007 at 11:16AM (EST)
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Absolutely awsome! I have tested every version so far and am very
impressed, with or without SF this map rocks.

Once I work out how to vote it will get my vote :)

Also I am eagerly awaiting the final release so everybody will have the
same version across the world ready for combat.



01/25/2007 at 11:31AM (EST)
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^^^ and he is a 100 Honour Hospital ***** ;o)



01/25/2007 at 01:28PM (EST)
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Agree! awesome work BETA 2 !

Good map for new obj routine ;)

ps:Radio tuuner is grrreat!



01/25/2007 at 01:29PM (EST)
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!! what mark is that :) Weird ...



01/25/2007 at 02:20PM (EST)
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great map good job Sarge!



01/25/2007 at 04:58PM (EST)
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some more screenies to wet your appetites ;)

more screenies of the warehouses.....

http://img164.imageshack.us/img164/1148/ambushwarehouse17dm.jpg

http://img164.imageshack.us/img164/1148/ambushwarehouse17dm.jpg

http://img164.imageshack.us/img164/1316/ambushwarehouse38xs.jpg

http://img164.imageshack.us/img164/6157/ambwarehousetoescort6uu.jpg

http://img164.imageshack.us/img164/70/escwarehouse23cd.jpg

http://img164.imageshack.us/img164/1729/escwarehouse36gh.jpg

almost done!!!!!!!!



01/25/2007 at 09:33PM (EST)
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Ok, I'm a little confused here. The version I just download from here
(www.aamissiondepot.com) is not the current version. It Doesn't have any of
the Underground Helipad Access. Also it says it unauthorized when run on my
Server.

I still hope you consider putting back the SF Weapons. Also I thought the
NE stood for "Night Edition".



01/26/2007 at 03:55AM (EST)
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Hi, this version that you can download as "authorized" is the first release
version, check out my other missions. I have uploaded the newest Beta2
version to Depot, but it is still as not mission capable at the moment.
What are you confused about the "Night Edition"? The map is Night Edition.

Find latest release Beta2 map here

http://mercs-clan.com/mmaps/HospitalNE.rar

or here

http://files.filefront.com//;6588209;;/



01/26/2007 at 03:58AM (EST)
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for future reference, I have uploaded the Beta2 version to Depot here. Soon
this will hopefully turn to Mission Capable

http://www.aamissiondepot.com/missions/hospitalne_beta2



01/26/2007 at 06:31PM (EST)
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Just an update....

I will be releasing the last of the Beta versions tomorrow. I will post a
link for the map as soon as I have uploaded it.

I am going with a 1 VIP scenario. The Pilot Objective is a "required to
win" objective, so no more just rush to VIP room to win, you NEED both!!

Right, I am not going to post any screenies, but you have seen "unfinished
screenies" in my previous posts, I have added a few things and changed some
others. I have changed the spawn class back to the Original rollout of SF
Hospital, I may add NVG, I will test some more tomorrow before release.

As you all know, many requests have been made, by yourselves and by my own
clanmates, but in my opinion, only so much can be done before the essence
of Hospital gets "lost" in the "mass" This will be the last Beta, only bugs
will be fixed (should you find any) before I release the Final Version.

So watch this space for the update for the link..

=[MERCS]=Sarge!



01/27/2007 at 03:21AM (EST)
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Cant wait any longer:) to test BETA 3.

By the way NVG thing,dont add them bec someone can get NVG bug and he see
all area green lightened like using NVG.

i like 2 obj must do thing.HOOAH! Much better than simple VIP escort and
"You can rescue PILOT if wanna thing".

What meaning "orginal spawn class" ?



01/27/2007 at 11:05AM (EST)
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It sounds like he is going to use the same weapons load out as the Original
SFHospital. So it would be the SF Weapons, If I read that correct.



01/27/2007 at 11:37AM (EST)
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Yes, after adding so much to the map, distances between rooms, corridors
and such are now some what larger in areas, I thought it was better to
replace the original Weapon rollout.



01/27/2007 at 12:30PM (EST)
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Nice 1, plz say when beta 3 is out



01/27/2007 at 03:07PM (EST)
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Here it is!!!!!!

Final Beta3

Get it quick, I have heard alot of people are interested in this!!!!

Posted here for the Wikings first!!!!

http://files.filefront.com//;6627357;;/

or

http://mercs-clan.com/mmaps/HospitalNE.rar



01/27/2007 at 06:36PM (EST)
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GOT IT !!
Tested ! It looks really great now !! A few lights added at a few "dark
corners", thats very good too!!
Forgot to test if the stereo is working :lol: Anyway, u have made a great
map ! Congrats!!!

Hopefully Larry will swap our server to Beta 3 ASAP



01/28/2007 at 02:14AM (EST)
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All can test this map with "single mode"

Just DL map on the map folder and open AA .......console:

Write this:

Open HospitalNE.aao

Later today i host BETA 3.



01/28/2007 at 02:18AM (EST)
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Good point "single mode".

SF weapons added ? and pls Merge dont rush with final version.Lets make
this map best map what mankind ever made ! I mean grrghhm ( SARGE ) ! SARGE
SARGE SARGE SARGE



01/28/2007 at 02:49AM (EST)
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Zorro heard that BETA 3 is out! If I read that correct.

GOT IT now ! thx.



01/28/2007 at 06:54AM (EST)
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Our server hosting now BETA 3

open 213.244.191.35



01/29/2007 at 03:48AM (EST)
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Obviously, I am now extremely frsutrated. Beta3 seems to be very very
popular, but if I upload the Final Version again, I am going to loose all
your valuable votes. Such a Dilema :(



01/29/2007 at 10:51AM (EST)
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You just must deleted BETA 1 and BETA 2 and bring Final version when it
ready ! Ofcorse.

I think votes rise even up than 84.Beta 3 shows it already,it is so much
better than earlier version.RGR and out for this column.

Lets see in Final version column!



01/30/2007 at 04:17AM (EST)
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The Screenshots are good, but there are no server to play on it :-(



01/30/2007 at 06:38AM (EST)
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Open 213.244.191.35



01/31/2007 at 08:59AM (EST)
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after popular demand, here is a link to alot of screenshots

http://mercs-clan.com/PHP-Nuke/Gallery1/index.htm



01/31/2007 at 12:10PM (EST)
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i love this map man!

can't stop laying it hèhè :p

just one thing maybe.. they escort warehouse there.. behind the hopsital..
it's really nice! but i don't think mush people will come treu it.. it's so
big.. and afterall there is no obj to.. i know you can go treu the
warehouse and come at the back of escort and then do obj B.. but maybe
would be nice if there was a obj at that warehouse to..

but i still love the map!!



01/31/2007 at 02:49PM (EST)
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Good point Bullet! and thankyou for the comments. I currently have the 2nd
Objective (Pilot) this forces gameplay not only inside the hospital, but
also outside.

Adding an objective in Warehouse, may force gameplay to be biased to the
warehouse and leave little gameplay outside it. Maybe adding something
else, maybe not an objective may deal with the issue, what do you suggest I
could do or what you would like?



01/31/2007 at 06:56PM (EST)
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New SS gallery

http://mercs-clan.com/PHP-Nuke/gallery/



02/01/2007 at 05:08AM (EST)
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Great one Sarge! Keep up the good work..
us at =[MERCS]= are proud to have such a good map linked to our name..



02/01/2007 at 06:43AM (EST)
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Did i get a bad DL? I like the changes youve made but 9 straight rnds of
bugged obj. After taking A, no new objectives emerged for me and few guys I
was playing with. The night is cool and i like the new look with the
landscaping and BH on pad but no new areas? Bugged obj? Ill need a little
more to vote this up but it looks as if it COULD be a great alternative to
regular SF Hospital.



02/01/2007 at 09:10AM (EST)
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I think you have the older version

Newest version available here

http://files.filefront.com//;6627357;;/



02/01/2007 at 06:20PM (EST)
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Good map. Hope to see it soon official!



02/03/2007 at 11:44AM (EST)
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hmmm can't wait to play this map on honor server :d:d:d



02/04/2007 at 04:24PM (EST)
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FINAL VERSION NOW OUT please download here (03 February 07)

http://mercs-clan.com/mmaps/

or

http://files.filefront.com//;6684784;;/

i will add the mission now to Depot and hope you can vote as gracefully as
you have for the Beta versions!

again thanks to all!!



02/04/2007 at 04:58PM (EST)
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here is a link to the final version, please all VOTE AS MUCH AS YOU CAN!!!

http://www.aamissiondepot.com/missions/sf_hospital_night_edition



02/05/2007 at 01:36AM (EST)
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-=[USA]=- clan uploaded final version and kicked server back to lan
missing a file i think any help be greatful and on escort building theres a
pain of glass on escort street . all by itself didnt know if you knew this
. everything else looks great . the breachable doors will they be open from
time to time or no ? ones in east and west wings ?
http://mercs-clan.com/mmaps/ got final version from here
http://www.aamissiondepot.com/missions/sf_hospital_night_edition
no downloading at all for me thanks stock08



02/05/2007 at 09:02AM (EST)
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Final version has corrupts file in it. It fails to load server in
Autorized Mode.



02/05/2007 at 12:42PM (EST)
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I had noticed the pane of glass by the Escort building too late. Sorry
about that. I will be uploading a new version very soon, probably tonight
5th february.

You cannot run final version yet until it gets to Mission Capable by Depot.

As soon as I have the link to the correct version on Depot, I will let you
all know.



02/05/2007 at 01:02PM (EST)
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Well, it shows that this is Mission Capable above. If the latest version
isn't MC, then what is?



02/05/2007 at 02:08PM (EST)
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show this as mission capable on top is that a error ?



02/05/2007 at 03:54PM (EST)
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the version showing MC is the 1st Beta, seems mission depot liked it so
much they made it MC straight away. The Final Version will be out later.



02/09/2007 at 09:50AM (EST)
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any IP and Server would be nice



02/10/2007 at 05:53PM (EST)
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Team ODB has been playing NE for a few nights now.
We Love it.
Great Job.



02/10/2007 at 06:56PM (EST)
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wait for the final release, its even better ;o)



02/11/2007 at 10:04AM (EST)
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Still the best hospital MOD so far.

Please make this one official :)



02/13/2007 at 06:04PM (EST)
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Here it is folks, the Final Release of this much wanted map

SF Hospital Night Edition

It has been along time in the coming, alot of time and effort has gone into
this
and I would like to thank alot of Clans for hosting this map 24/7

The objectives have been tweaked, gameplay is fast and VERY different. This
map requires
100% teamwork to complete the mission, Rambo has NO chance here!

Here is a link to screenshots of the final version

http://mercs-clan.com/PHP-Nuke/gallery/

Changes from SF Hospital are huge, double objectives to Night Vision
Goggles
enhance the gameplay to the next level.

This map has had 4 Betas, I hope there are no more bugs, but I am sure
someone, somewhere will
will find something.

The first Beta version made Mission Capable at Depot, believe me, the map
is now so enhanced even from then.

I would appreciate all who have tested this before and who like it now,
please make a vote over at Depot

The map is uploaded, but would appreciate a vote a soon as it is visible.
Here are the links to the last 2 uploaded maps at Depot.

http://www.aamissiondepot.com/missions/hospitalne

http://www.aamissiondepot.com/missions/s...l_night_edition

Special Thanks go out to my clan, for testing this map beyond belief, I
would also like to thank
=[MERCS]=Spikette for hosting the map for downloads and for all the work on
the Screenshot gallery.

a huge Thanks also go out to the Clan [Wikings], =PAWG= and USA clans for
hosting this map
through the Beta stages - HOOAH!

Alot of people would like to see this map make Official Status, I do too, I
have put so much time and effort into it.

I have uploaded all files needed

Place the map into your maps folder and the briefings into your briefings
folder

I have included 2 download locations for this map

http://www.4shared.com/dir/2010612/457a3ec5/sharing.html

http://mercs-clan.com/mmaps/

DOWNLOAD - ENJOY!!



02/18/2007 at 06:18AM (EST)
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I am a little confused, you have 3 of the same map for vote up on this
site, which is the final release?

Good looking map BTW



02/18/2007 at 07:59AM (EST)
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sorry for the confusement, the FINAL version can be found here

http://www.aamissiondepot.com/missions/sfhospitalne

There are 2 download links to the FINAL version in my brief and comment.

Thanks for the comments!



02/24/2007 at 10:45AM (EST)
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This map is freakin awesome...

There is absolutley no lag issues and having two objectives makes it a lot
more challenging...

Well done guys, hats off to you...



02/25/2007 at 12:44AM (EST)
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im kind of confused... All i have to do is download it then i can play it
or not...? I donwloaded it in2 maps section of aa folder do i have 2 do
anything else?



02/25/2007 at 02:10PM (EST)
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I just downloaded this version and see the dark sky, the crashed
helicopter... but I cant find this new carpark or new hospital wing?!?!?!
Did I download an earlier edition?? The one I have is named "hospitalne"
and it 21.5mb in size. PLEASE HELP!! I wanna play it too! ;o)



02/25/2007 at 03:21PM (EST)
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hi Sigma, you have the very first release, use any one of these links to
get the final version....

http://www.4shared.com/dir/2010612/457a3ec5/sharing.html

http://mercs-clan.com/mmaps/

Hope this helps, have fun!



03/04/2007 at 10:05AM (EST)
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looks cool



03/04/2007 at 10:12AM (EST)
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NICE JOB ON THE MAP

HOPE IT GETS ON AA



03/04/2007 at 10:22AM (EST)
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cool i voted the wrong version first since they all appear to be 'final
versions' lol voted this one as well though...
Nice job man cant wait to play it



03/04/2007 at 05:10PM (EST)
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Awesome!!! Great job!



03/18/2007 at 05:32AM (EDT)
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Not worth a vote. It's the same map with a few closed and open doors at
night and with a helicopter on the helipad.



03/19/2007 at 02:43PM (EDT)
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check the new version :::rolls eyes:::



06/02/2007 at 11:15AM (EDT)
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Hey Sarge you have any other maps in the works like a Co-Op maps ? maybe do
this map as a co-op think it be kinda kool or May i have permision to
change it to co-p if you dont have time ? if you could please let me know
if it ok?



08/11/2007 at 11:44AM (EDT)
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This map should not be MC,
Only minor changes from the original
gameplay is basicaly the same really
theres nothing to go crazy about here...




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