Ready For Review

SF Kwai v1144 by dugdiamond

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14VOTES
Number of Players: 16 Players
Light Conditions: Night
Weather Conditions: Raining
Location: Mountainous and subterrain complexes.
Approval Status: Not Mission Capable

Description:

Stormy night - COVERT.
4x4 squad SF co-op map.
Multiple random objectives (to be implemented.)
Lots of AI to kill.

1x topside facility.
1x multi-storey office (to be finished).

1x underground base (to be designed and implemented).
2x underground randomised maze-like tunnels (to be done).

In the FINAL version all enemy MUST be taken out silently. If the alarms are raised, it means failure and ROE.

Hopefully to be finished by Xmas 2007 (2 months to go).

SITREP:
Anyone wishing to download this map can do so via the follwing link:

http://hosted.filefront.com/dugdiamond

...but please note that this map is far from finished.

I have put it here for a taste of things to come.

ONE FINAL NOTE:

UT3 has arrived, which has an awesome editor. Alas I have had no time to work on SF_Kwai for a while, as I am working on a TC for UT3. Anyone wishing to use my map as a basis for another, my do so, as long as I get a bit of credit for my work so far. I may, at a later date, return and finish it. Until then, don't hold your breaths!!!




Screenshots

Mission Screenshot
Mission Screenshot
Mission Screenshot
Mission Screenshot

Comments

10/09/2007 at 11:47PM (EDT)
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Hi Soldier !

I testing this Map on a our Server !

And visit our Mission Depot under :

http://www.vif-mission-depot.info



10/10/2007 at 12:24AM (EDT)
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This map have a problem !

Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Developer Backtrace:
[1] ./server-bin [0x8763fc9]
[2] [0xb7fe3420]
[3] /lib/libc.so.6(fgets 0x35) [0xb7c7ccf5]
[4] /srv/Gameserver/AAO_282_Server/AAO_8710/System/pb/pbsv.so
[0xb067223c]
[5]
/srv/Gameserver/AAO_282_Server/AAO_8710/System/pb/pbsv.so(sv_init__FP6stPbS
v 0xcb53) [0xb0787df3]
[6] /srv/Gameserver/AAO_282_Server/AAO_8710/System/pb/pbsv.so(sb 0x968)
[0xb0673de0]
[7] ./server-bin(_ZN6stPbSv10AddPbEventEiiiPci 0x85) [0x8696585]
[8] ./server-bin(PbServerInitialize 0xf7) [0x8695d47]
[9] ./server-bin(_ZN11UGameEngine4TickEf 0x52c) [0x82b00ec]



10/10/2007 at 12:24AM (EDT)
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[10] ./server-bin(_ZN17UServerCommandlet4MainEPKw 0x3b1) [0x8271311]
[11] ./server-bin(main 0x2cf6) [0x8160b96]
[12] /lib/libc.so.6(__libc_start_main 0xdc) [0xb7c3cf9c]
[13] ./server-bin [0x815d9b1]
Unreal Call Stack: UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 18 MByte 409 KByte 161 Bytes from HD took
0.060354 seconds (0.060354 reading, 0.000000 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled



10/10/2007 at 12:25AM (EDT)
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I can not running this map on my Server !



10/10/2007 at 06:32PM (EDT)
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Its works fine on my server.
It also works great on other servers.

I suggest you try playing it offline if you are having problems!

:)



10/11/2007 at 04:36AM (EDT)
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Gives times IP of your server !



10/23/2007 at 08:34AM (EDT)
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Hi Soldier ! Its a nice map,hope to play it when its finsh.the sniper-spot
is nice but not as a starting point(let them find it).keep up the good
work.gjs



01/03/2008 at 09:18PM (EST)
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Hey Dogdiamond, I downloaded your map and threw it on one of our servers to
check it out. The layout looks awesome. Of course, there wasn't much of a
challenge as of yet getting to the objectives and eliminating the AI's
hanging around the end of the bridge. But I'm sure when you're done it
should be a pretty challenging map.
Looking forward to seeing this one completed. If you have anything updated
since the first link, I'd love to give it a run again. Keep up the great
work.

See ya, Kman.




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